Abstract Strategy

Knight's Domain

Knight's Domain is played with similar rules to chess. Each side has only three types of pieces, 8 Knights, 3 pawns, and 1 King. The object is to Checkmate your opponents King. The King is restricted to movement within a 6 space area called the "King's Vale" at the rear of his board.

Game components as published include:
1 9x8 board with "Vale" area clearly marked
2 kings
16 Knights
6 pawns
instructions.

Itinerary

Itinerary is a game themed around worldwide air travel. The board is divided into six continents, with six special, low value spaces around the edge of the board which don't belong to any continent. Each plane can go on to two continents, plus the low value spaces. Players roll to move around the world, and must land by exact count, but the nature of the board often makes it possible to reach a desired space with multiple different rolls. To win, players must be the first to collect the required number of points in destinations.

GIPF Project Set 3

This includes three expansions for GIPF.

Contents:

6 YINSH-potentials for each player
6 PÜNCT-potentials for each player
3 extra basic pieces for each player

See the project GIPF wiki page for more details on the potentials' powers.

The YINSH-potential can slide off its piece, any number of empty spots, for sneaky deployment. The PÜNCT-potential can land atop certain other pieces (different ones than the DVONN-potential), changing their color, or possibly introducing more GIPF-pieces mid-game!

GIPF Set 3 contains 6 white and 6 black YINSH-potentials, 6 white and 6 black PÜNCT-potentials, and 3 white and 3 black extra basic pieces to play "Ultimate GIPF". For the very brave amongst players: that is GIPF with 21 basic pieces and all 5 different kinds of potentials.

This is probably the last part of Project GIPF - after all those years players can combine all games :)

First product of cooperation of Kris Burm with company SMART.

GIPF Project Set 2

This includes two expansions for GIPF and one for ZÈRTZ.

Contents:

6 DVONN-potentials for each player
6 ZÈRTZ-potentials for each player
12 ZÈRTZ rings

See the project GIPF wiki page for more details on the potentials' powers.

This expansion can integrate DVONN and ZÈRTZ with the original GIPF game. Additionally, it contains ring pieces to extend the ZÈRTZ board into new configurations.

The ZÈRTZ-potential has the power to jump other pieces. The DVONN-potential has the power to land on top of other pieces, changing their color.

This is part of project GIPF.

GIPF Project Set 1

This is an expansion for GIPF.

Contents:

6 TAMSK-potentials for each player

See the project GIPF wiki page for more details on the potentials' powers.

The TAMSK-potential is the first additional piece of project GIPF. It is named after the game TAMSK and offers new ways to play GIPF. The TAMSK-potential can grant its owner an extra move during a turn.

A clarifying note from designer Kris Burm about the GIPF Project expansion Set #1 and the TAMSK potentials included with the TAMSK game:

As you maybe know, enclosed in the TAMSK box are 3 white and 3 black TAMSK-potentials. These are samples. You need a minimum of 3 potentials of each color to get a feeling of how they change a game of GIPF. The GIPF Project Expansion Set #1 contains 12 TAMSK-potentials; 6 potentials per color is the standard number to play with. The kit is meant to give players who like playing with the potentials the possibility to get more potentials without needing to buy a second game of TAMSK. That aside, it is also meant to serve those who want to find out what potentials are all about without needing to purchase TAMSK.

This is part of project GIPF.

Expands:

GIPF