Crowdfunding: Kickstarter

Knitting Circle

Knitting Circle is a stand-alone follow up to the puzzle game Calico! In this tile-laying game for the whole family, players are knitters competing to create the coziest, most beautiful assortment of garments.

Rounds are simple - collect yarn from the central basket and knit it into garments while trying to get your color combinations and patterns just right! Earn victory points by completing garments, adding buttons, and fulfilling bonus scoring goals. Along the way, your furry feline friend can help you out by reaching their grabby paws into the bag to secure you the best yarn!

With variable scoring goals, and dozens of unique template cards, each game of Knitting Circle brings a new spatial puzzle to your table!

Propolis

Propolis is a worker-placement, engine-building, area-control, and tableau-building game. Players take on the role of competing medieval bee colonies and take turns deploying worker bees to collect pollen, fortify their positions, and construct their hives to appease their queen and become the most glorious in the land!

As bees compete over the realm's floral landscapes, they will be collecting pollen to create the propolis they need to build their hives. Attaining dominance in different realms provides additional glory and building materials. As hives expand, new structures provide additional resources, new scoring opportunities, and the prerequisites to construct a glorious palace for the queen. The player who dominates the realm and builds the most prestigious home wins.

Railroad Tiles

Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community.

The game is played over eight rounds. You start each round by drafting your tiles from the sets available in the common pool, then you place your routes in front of you, trying to make as many connections as possible; be careful not to lock yourself in with choices that are too constraining. Each round, you can also place cars, trains, or travelers to populate the tiny little landscape you're creating - as long as you have free space on your tiles. The available actions change from round to round, so you need to prepare in advance!

The more pieces of the same kind each new placement connects to, the more points you earn. You can also score bonus points at game's end for placing tiles in a large rectangle without gaps and for creating sets of three adjacent city tiles.

—description from the publisher

A Place for All My Books

A Place for All My Books is a puzzley book gathering, sorting, and organizing game in which players arrange stacks of books in different rooms of their apartment as personal projects. When done, they can admire their accomplishments and gain their rewards – not least of which is renewed energy, which they can then spend to head out into the village - to pick up more books!

Over nine rounds, players visit locations and gather books to complete objectives and earn Victory Points. The player with the most Victory Points wins.

The organizational puzzles are easy to accomplish, with the challenge being how many of them you can accomplish all at once to optimize each "admire" action.

A Place for All My Books includes a solo mode in which you must beat the game's rival: Penelope Eveready, an untiring extrovert who seems to be grabbing all the books you had wanted.

—description from the publisher

Lost Lumina

A certain something filled the air. While energizing the magic crystal in his wand, Orly suddenly felt a change he couldn’t name. Usually this ritual took only seconds before the crystal power kicked in. Not today … it took him minutes to obtain the desired power required to load his wand for the adventurous travel ahead of him. While waiting for the blessing of the crystal power he noticed something dark. Something was lurking in the mist absorbing the essential and much needed crystal power from the crystal fragments orbiting around their world, Amanaar. In light of the immense threat to their habitat, Orly decided to set off on a journey, visiting some of the remarkable creatures of Amanaar in order to seek out the dark power that threatens their very lives. Never in his humble existence would he have imagined that some of his friends would turn against him in a battle for the Lost Lights of Amanaar.

In Lost Lights, two players battle with their party of diverse animalistic characters for control over the Regions of Amanaar. In the beginning each player drafts 10 out of 27 beautifully and individually illustrated cards. On your turn you play a card from your hand and take a number of actions equal to the action point value on the card.

Actions allow you to reinforce your party with new followers or to move your followers between the Areas on the map. In Areas where both parties meet, you’ll battle each other. To resolve battles both of you secretly choose one character card from your hand as a leader in this battle, using their special ability. After the special abilities are resolved, your combined battle strength is added up. If you lose the battle, remove your party from the contested area. If you win you are now the dominant force in that area.

The game ends immediately if one of you has no party members left on the map or if both of you run out of cards. When the game ends you add up your scores for each Area. Whoever achieved the higher score wins.

—description from the publisher