fighting

Dungeons & Dragons: The Legend of Drizzt Board Game

A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.

It is named after the book series by the same name recounting the adventures of the dark elf Drizzt Do'Urden and his friends.

Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. Players explore the game world, which is built during the game by laying out tiles, using ready-made player characters and encountering enemies with corresponding miniatures. Encounters are generated by drawing cards and resolved using a D20 die. All players win together, depending on the scenario, by escaping, saving others or overcoming a threat.

Ventura

Game description from the publisher:

In an age of great battles, valiant leaders, and unscrupulous mercenary armies, fortune lies within your grasp.

Ventura is a board game of nobility and conquest for 2-4 players. Set in 14th century Italy, Ventura puts players in control of warring noble houses, each vying for control of the country's growing wealth. Balance your house’s earnings and maintain your hired soldiers to keep your family’s noble standing. Remember, the best armies are also the ones that cost the most!

With more than 120 plastic pieces, 40 Territory tiles, 4 Family Boards, a scoring board, and over 100 cards, Ventura will whisk players into a world of warring mercenaries and noble families, all seeking control of Italy’s burgeoning wealth.

Wiz-War

Game description from the publisher:

In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.

Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.

Re-implements:

Wiz-War

(This entry is separate from Wiz-War based on reports from the designer that the new edition has expanded components and significant rules changes; it's also easier to merge two games that are the same than split two games in one listing that turn out to be different.)

Castle Panic: The Wizard's Tower

The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up.

Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells.

And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!

The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?

Last Man Standing

Each player chooses one of eight characters that spoof popular spy/action-movie characters or actors: James Blonde, Emma Shell, Austin Flowers, Indiana Smith, Jackie Chang, Dirty Larry, Shift, or Arnold Weissenmeiner. They wander around a sort of super-generic indoor area with corridors, rooms, and safes (somebody's HQ? no villains are in evidence), trying to wipe each other out with their character abilities and the weapons and specials they find in the safes. Obviously enough, the last man (or woman, or team) standing wins. Reminiscent of "Frag," but with more complicated mechanisms.

The modular boards are square grids on the same scale as most of Jolly Roger's other games; in fact, the boards for "Orcs at the Gates" and "Maul of America" can be used with this game.

Approximate playing time is totally arbitrary; it will vary depending on the number of players, the size of the playing area, and so forth. Two hours at least matches the standard length of Jolly Roger's timed games.

Online Play

Ludoholic (no longer available)