Medieval

Siena

From the ZuGames website:

In the year 1338 the Siena’s Town Council charged the famous artist Ambrogio Lorenzetti to paint a fresco showing the town and its commerce. You will play the game above the painting that he made. You will start as Peasants, sowing the ground and selling your crop along the Via Francigena. If you will save enough florins you will be more comfortably off, trading in cloth and spices throughout Tuscany. But your dream is bigger: to enter the Council of the Nine, the town’s government. Therefore you will have to change into Bankers and use your money to obtain the Senesi’s consent: will you finance the artists of that time or contribute towards the construction of the new Torre del Mangia? Be careful, the florins that you have saved could not be enough! Behind every corner of the town other players’ pitfalls hide themselves: beggars, thieves, pretty women inside the inn...
Be prepared for a unique game experience.

King's Progress

From the producer's website:

After the success of City and Guilds, Steve's new game Kings Progress was inevitable. This game is based upon the typical life of a late medieval English court. Many Kings came under the influence of a select inner group of courtiers who used their influence to gain gifts of land, titles, money etc.

This game recreates the desperate race to get the best and the most gifts for yourself. The game is played over three rounds; each round the King visits a royal castle or house (The Kings Progress). Your aim is to gain the most prestige for your family by collecting courtier cards, melding them to build your influence and thus gain control of the courtiers, advancing those courtiers to the royal castle and then using the courtiers to select various gifts for yourself. Gifts and courtier control gain victory points at the end of each round. As the game progresses gifts become more valuable. Each courtier also has a character ability which can be used by the player in control to gain extra actions or other advantages.

Duke: Customization Expansion Pack

This expansion to the The Duke core game adds a little personalization. It introduces a new tiles for each side based on the designs of the person creating them.

Includes:
2 x Blank Light Stained Tile
2 x Blank Dark Stained Tile
2 x Sticker Sheets with Movement/Ability Icons

From the Packaging:
Build your own Troop Tiles and conquer new lands for The Duke!

Customization tiles allow players to create their own, unique tiles. Using the blank tiles and the sticker sheets, each player can design and field a tile of their very own.

Duke: Musketeers Expansion

This expansion to the The Duke core game, adds a little literary flair, while also changing the winning conditions of the game. It introduces seven characters taken from the Musketeers literary universe.

1. D’Artagnon
2. Aramis
3. Porthos
4. Athos
5. Richlieu
6. Rochefort
7. De Winter

This expansion does make some modifications to the starting tile set, changes the way in which new tiles are deployed while using the expansion, and the tiles that opposing sides start the game with.

When using The Duke: Musketeers Expansion you replace the following tiles in the core game:

D’Artagnon = Light Stained Duke
Aramis = Light Stained Wizard
Porthos = Light Stained Assassin
Athos = Light Stained Duchess
Richlieu = Dark Stained Duke
Rochefort = Dark Stained Wizard
De Winter = Dark Stained Duchess

The rulebook for provides the new set of winning conditions, as given below.

1. To win the musketeer player must capture Richlieu.

2. To win the Richlieu player must capture all musketeers currently on the board.

Duke

Levy. Maneuver. Conquer.

The Duke is a dynamic, tile-based strategy game with an old-world, feudal theme, high-quality wooden playing pieces, and an innovative game mechanism in its double-sided tiles. Each side represents a different posture – often considered to be defensive or offensive – and demonstrates exactly what the piece can do within the turn. At the end of a move (or after the use of a special ability), the tile is flipped to its other side, displaying a new offensive or defensive posture.

Each posture conveys different options for maneuver and attack. The full circle is a standard Move, the hollow circle the Jump, the arrow provides for the Slide, the star a special Strike ability and so on. Each turn a player may select any tile to maneuver, attempting to defend his own troops while positioning himself to capture his opponent's tiles. If you end your movement in a square occupied by an opponent's tile, you capture that tile. Capture your opponent's Duke to win!

Players start the game by placing their Duke in one of the two middle squares on their side of the game board. Two Footman are then placed next to the Duke. Each turn a player may choose to either move a single tile or randomly draw a new tile from the bag. With twelve different Troop Tiles, all double-sided, and sixteen total pieces for each player, the variety of game play is limitless.

Beyond the endless variety of the basic game, Terrain Tiles introduce a variety of game play options, altering the game board. These rules also include several alternate objectives, such as the challenging Dark Rider game which pits five Pikeman against a lone Knight.