Memory

Rabble

Rabble is a party game for two teams played across three rounds. Teams alternate 45-second turns and compete to correctly guess all of the words on their team’s Rabble Cards the fastest. Each team guesses the same cards each round but each round has restrictions on the clues that players can give teammates.

Round 1 - Words, sounds, and gestures are allowed but players can’t say the card, part of the card, or spell the card.

Round 2 - Only one word per card but players can’t say the card or part of the card.

Round 3 - No words or sounds, only gestures.

Challenge Cards place additional effects on players (and make them do hilarious things), increasing the difficulty of completing each round. The same Rabble Cards are used each round so players need to remember the words and clues from previous rounds.

—description from the publisher

Based on the public domain game known as Celebrities.

Inspector Mouse: The Great Escape

The convicts are planning a jailbreak! Inspector Mouse is on their trail, but he needs the detective skills of the players to figure out who was the last crook in the cell with the escape tunnel. If the players are able to correctly identify the criminal that triggered the alarm, they’ll have foiled the escape attempt. The player who stops the most escapes wins.

—description from the publisher

Mascarade (second edition)

Who are you in Mascarade? Whoever you want to be...at least until someone else calls you out on it!

Each character receives a face-down role card at the start of the game, and in a game with 4-5 players some role cards are placed in the center of the table. On a turn, you take one of three actions:

1) Announce your character: Claim the power of a certain character and take the associated action. You don't have to have that character card in front of you to take this action, but if someone else says that they're that character and reveals the card to prove it, that player takes the action instead while you lose one coin to the tribunal.

2) Swap cards or not: Take another player's character card along with yours, place them under the table, shuffle them around a bit, then give one card back to the other player while keeping one for yourself. You (presumably) know whether you changed characters and can have some idea of who you are now, but that other player might be in the dark.

3) Secretly look at your character: Look at your character card to make sure of who you are.

Play continues until one player obtains 13 coins and wins — or until a player has lost all of their coins, in which case the player with the most coins wins.

Mascarade includes more character cards than the number of players, so not all characters will be used in each game. The rules suggest that you use certain characters in your first games, but once you know the game, you can try many other distributions.

Note that this second edition of Mascarade includes 17 role cards, with these cards being a mix of roles from the original base game and the 2014 expansion.

My Very First Games: Off to Bed!

It’s time to go to bed — but the rabbit, bear and cat are unable to settle down because their beds, pillows and covers are all muddled up! What's more, the animals each want their favorite stuffed toy.

If the children have good powers of memory and a bit of luck in turning over the tiles in My Very First Games: Off to Bed!, they can succeed in getting their animal into bed first.

—description from the publisher

Star Clicker

Star Clicker is the new cooperative game of Christophe Raimbault - author of Colt Express - in which players are kids trying to save their planet from evil aliens while their parents are in mission far far away.
“Easy, we’ve seen our parents do it so many times!"
"Let’s click on that button...”
“Oups, sorry for the missile in your ship bro...”

How to play?
Starclicker is a cooperative game in which you embody a pilot kid trying to save its planet from an Alien attack. At your turn, click and reveal one of the 9 buttons from your Spaceship Dashboard and do its action: move forward one tile, shoot, make a quarter turn or joker (choose among the 3 actions). When three of the buttons of the same zone are revealed, hide them. When you shoot a friend, shuffle the three buttons of the colour of the shot. When you shoot an alien ship, remove it from the board. When you land on a new tile, flip it to reveal its hidden face. There can be nothing, a meteorite or a satellite. When an alien ship reaches the planet, it damages its shield. Once there is no shield left the next damage is the last one and game is over. You and your team win when all the communication satellites have been repaired and before the mothership is empty or planet destroyed.

—description from the publisher