Nautical

Raiders of the North Sea

Raiders of the North Sea is set in the central years of the Viking Age. As Viking warriors, players seek to impress the Chieftain by raiding unsuspecting settlements. Players will need to assemble a crew, collect provisions and journey north to plunder gold, iron and livestock. There is glory to be found in battle, even at the hands of the Valkyrie. So gather your warriors, it’s raiding season!

Aim of the Game

The aim of Raiders of the North Sea is to impress the Chieftain by having the most Victory Points (VP) at the game’s end. Victory Points are gained primarily by raiding Settlements, taking Plunder and making Offerings to the Chieftain. How players use their Plunder is also vital to their success. The game ends when either only 1 Fortress raid remains, all Valkyrie are removed, or all Offerings have been made.

Gameplay Overview

Proceeding clockwise from the starting player, each player takes his turn in full. On his turn, a player may choose to Work or Raid. Players continue to take turns until 1 of the 3 end-game conditions has been met. Regardless of choices, each turn follows the same pattern:

1. Place Worker and resolve its action
2. Pick up a different Worker and resolve its action

Working
Having a good Crew and enough provisions are vital to successful raiding. So before making any raids, players will need to do some work to prepare their Crew and collect supplies. This is all done in the Village, at the bottom of the board. There are 8 different buildings, with various actions. Players must first place their one and only Worker in an available building (where there is no Worker present), before picking up a different Worker from a different building (where there is a Worker present).

Raiding
Once players have hired enough Crew and collected Provisions, they may choose to raid on their turn. To raid a Settlement (Harbour, Outpost, Monastery or Fortress), players need to meet 3 requirements. They must have:

1. A large enough Crew.
2. Enough Provisions (and Gold for Monasteries/Fortresses).
3. The required Worker colour.

Raiding offers various ways of scoring (Military Strength, Plunder, Valkyrie, etc.). This is also how Grey and White Workers enter the game.

End of the Game

There are 3 ways the game can end:

1. There is only 1 set of Plunder left in the Fortresses (1 of the 6 Fortress raids remains).
2. The Offering Draw Pile has been emptied.
3. There are no Valkyrie left on the board.

Fish Frenzy

Fish Frenzy is a colorful and fun set collection game!

The Captains of Rainbow Bay have hauled in their catches of colorful fish as the Seagulls of Rainbow Bay, with their bottomless bellies, hover above. The race for the fish is on!

In Fish Frenzy players are competing for majorities of each of the seven fish colors. If a player has the most of a fish color they will score 3 points, if they have the second most they will score 2 points. In the event of a tie for first both players will score two points and the player in second will not score any points. Each Crab Card a player has at the end of the game is worth -1 point.

Players also have the opportunity to add to their scores by using the "Goal and Event" which are an advanced variant once players have a game or two of Fish Frenzy under their belt. Goal Cards give points to the single player that achieves the listed goal at the end of the game. Event Cards present a condition that all players can potentially achieve to score points.

After all points have been calculated the player with the most points wins!

Constantinopolis

In the 6th century A.D., ruled by Emperor Iustinianus (commonly called 'Justinian'), Constantinopolis was the largest emporium in the East Roman 'Byzantine' Empire. Built on the shore of the Marmara sea, at the entrance of the Bosporus (Hellispontus), its position let it take on the role of one of the most important harbors. Its quickly expanding trade and exports to close cities were great opportunities for the local businessmen to expand their riches.

Take on the role of an ambitious merchant during this golden era of trade. The task set before you is to become the most successful entrepreneur in the city of Constantinopolis. Compete against your rivals and earn the most renown by completing contracts and establishing viable trade; your fame will be measured by your ability to expand your trade district while managing your delivery contracts.

Constantinopolis is a board game of resource management, economy, and trade for 2-5 players. With a moderate game time of 1 to 2 hours and intuitive rules, Constantinopolis strikes the perfect balance of accessibility and depth.

Tiles in Latin, consistent with Giustiniano's time, are both a reference to the high period of Constantinopolis and a way to make the game entirely language independent.

Oceanos

Oceanos is a game of underwater exploration with an original take on card-drafting.

Each player pilots her own submarine trying to spot the most underwater species and the longest coral reef, sending scuba-divers after forgotten treasures, collecting precious crystals to upgrade their ship and to escape the fearsome kraken's gaze...

Islebound

Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns.

In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.

There are many routes to success. Will you be a ruthless conqueror, careful diplomat, or shrewd merchant in your race to the top?

The player with the most wealth and most-impressive capital city will win the game!