Push Your Luck

Spooky Tower

In Spooky Tower, ghosts have escaped from the tower to invade the town.

For centuries, a powerful amulet has kept ghosts prisoner in the old clock tower. But today, the amulet shattered and the ghosts escaped! Invisible to the naked eye, the only way to trap the ghosts is by taking photos of them. At nighttime, explore the town with your camera. Capture the hidden ghosts or mend the amulet to restore the protection spell and save the town from terror.

On your turn, roll dice and, depending on the result, take one of these two actions:
take a card or flip your cards. Apply any revealed effects and check if you captured a ghost.
The first player to capture 5 Ghosts or collect 3 Amulet fragments wins the game!

Spooky Tower

In Spooky Tower, ghosts have escaped from the tower to invade the town.

For centuries, a powerful amulet has kept ghosts prisoner in the old clock tower. But today, the amulet shattered and the ghosts escaped! Invisible to the naked eye, the only way to trap the ghosts is by taking photos of them. At nighttime, explore the town with your camera. Capture the hidden ghosts or mend the amulet to restore the protection spell and save the town from terror.

On your turn, roll dice and, depending on the result, take one of these two actions:
take a card or flip your cards. Apply any revealed effects and check if you captured a ghost.
The first player to capture 5 Ghosts or collect 3 Amulet fragments wins the game!

Jingle Bell Roll

Jingle Bell Roll is a cozy, holiday dice game for 2-6 players, full of festive cheer, quick turns, gift-giving, and delightful combos!

Players take turns rolling 7 Christmas dice up to three times, setting aside symbols they want to keep. Dice show festive icons like Milk, Cookies, Stockings, Gifts, and Bells—each with unique scoring rules.

After rolling, players may play Gift Cards from their hand to boost their score or manipulate dice results. Players then choose when to stop rolling and score their dice, earning points and handing out Gift Cards for each Gift symbol they score. Rolling enough Bells lets players add Letters to Santa in your Mailbox, which gives bonuses like permanent dice faces to score every round. The game ends after 6 rounds, or immediately if a player rolls 7 Bells—whichever comes first! Choose from 10 unique characters from the world of Holiday Hills to help you score more points.

Michael Coe's Dungeon Heroes

Welcome to the Dungeon!

Two players go Head-to-Head controlling opposing sides in a game of deduction and deceit. One player controls a party of four heroes adventuring into a dungeon for treasure. The other is the Dungeon Lord who reigns over the dungeon's traps, treasures, and monsters. The heroes' party consists of a Warrior, a Cleric, a Rogue, and a Wizard, who must work together, using each of their special abilities to overcome the puzzles presented by the scheming Dungeon Lord.

—description from the back of the box

Contains Dungeon Heroes, and the Dungeon Heroes Expansion Pack.

Ticket to Ride: Northern Lights

Welcome to the North! While traveling through Finland, Sweden, Norway and Denmark, you will get to know the most beautiful places in the Nordic countries. Relax in the bustle of the countries' port cities or be charmed by the wonderful fjords on the north side of the Arctic Circle. Build railways through the forests, countryside and fells that mark the region. Establish ferry lines between the picturesque Turku archipelago and the colorful city of Bergen. Create the greatest transport network in Pohjola!

Ticket to Ride: Northern Lights is standalone game in Ticket to Ride series. It's designed for 2–5 players and introduces various end game bonus cards – 4 of 11 are selected every game, so now there are games where, for example, longest route gives extra points, but in other games you will score some extra, if most unused trains are in your supply.