Science Fiction

Grind

Suspended just above a lake of seething magma, this flamescorched arena is ground zero for the most brutal sport ever created—Grind! Here 10-ton, ash-spewing, steam-powered robots called steamjacks fight to move a giant, spiked ball into the other team’s goal. Using every weapon in their arsenal, these steamjacks slam, smash, and crush their way through the opposition as they tirelessly slug it out for the title.

The Destructodome is the battlefield for two rival teams of armored metal warriors: the Iron Storm and the Steel Fury. With their eyes on
the prize, these two teams will stop at nothing to own the blistering field, so pack your playbook with cunning maneuvers, loadout your
team with devastating weaponry, and get ready to stake your claim to glory. For the next hour, you’ll be calling all the shots as you vie for total domination of this metal-on-metal contest.

Your strategy must be merciless. Your resolve, indestructible. In Grind, only victory can quench the burning fury within these unstoppable machines.

The Grinder is about to drop. Stoke your fire and brace for battle!

Rifts: Adventure Guide

A step by step guide to creating and running Rifts® adventures (and role-playing games in general).

A how-to manual by Kevin Siembieda plus viewpoints, suggestions and additional material by other Palladium Game Masters, including Erick Wujcik, Wayne Breaux Jr., and Bill Coffin. Real life playing experiences and lots of examples are presented.

Over 200 adventure ideas (101 adventure ideas for North America, 32 'Burb adventure ideas, plus 10 other adventure ideas, 47 Archetypes, random tables and examples).

Where to find ideas and how to build them into adventures.
Game Master tips on structuring and running adventures.
Creation rules for towns, cities and mercenary companies.
Rules for creating secret organizations and traveling shows.
Archetypes for building characters and creating adventures.
The 'Burbs - more details than ever before.
Apocalyptic Earth - towns, barbarians and Dark Age myths.
The Rifts - different types and effects presented in random tables.
Game Master tips galore by Kevin Siembieda and others!

192 pages.

Rifts: Merc Ops

More from the imaginations of Pat Nowak and Carmen Bellaire, presenting criminals, desperadoes and fugitives wanted by the CS and other authorities, each an opportunity for adventure and action.

Weapons, equipment galore, including items from Golden Age Weaponsmiths, Northern Gun, and Magefire.
Villains and rogue mercenary companies.
Tolkeen fugitives and the falsely accused.
NPC villains and adventures galore.
Written by Pat Nowak and Carmen Bellaire.

160 pages.

Splicers

Splicers® is a science fiction role-playing game set on a devastated world where machines rule, and human beings are vermin who are hunted and exterminated. The human struggle is complicated by a nano-virus that instantly turns metal objects touched by human flesh into killing machines. Consequently, humans have been forced to turn to organic technology to battle the world-dominating machines if they hope to reclaim any portion of their planet back for themselves.

The human resistance, their genetically spliced weapons and power armor, secret cities and plans to retake their world.
The machine mind that rules from on high and commands its robot legions like a psychotic general.
The nano-plague and its ramifications.
Human O.C.C.s, strongholds and world background.

A stand-alone role-playing game heavy on science fiction.
Mega-Damage system - compatible with Rifts®, Chaos Earth®, and Phase World®.
Page Count: 224 pages.

Nightbane Survival Guide

The Nightbane® setting features heroes who must transform into monsters to use their supernatural powers. They are the "bane of night" and the natural enemies of the Nightlords who seek to exterminate the Nightbane wherever they are found. This is a guide to help the Nightbane survive in a world of conspiracy, dark forces and monstrous invaders from the Nightlands. Invaders who have secretly taken over the governments of the world.

Surviving the Hidden War; strategies and tactics.
The life of a Nightbane.
Creating Contacts, Creating Factions & Faction Recruiting.
New factions and secret societies.
New Nightbane Morphus Tables and new Talents.
New Nightbane Creation Guideline Tables by education & background.
New Nightbane history, psychology and more.
Adventure ideas and world information.

Written by Mark Oberle and Irvin Jackson.
160 pages.