Set collection

Devious

Devious is an anti-set collection card game. Build the strongest faerie alliance over five rounds and claim the crown. To do so you must play and hold in your tableau a single faerie from each of the faerie tribes, of the highest rank possible. But be wary, a second faerie of a given tribe negates your score - and more than two plunges your score into the negatives. Seek only the highest ranking faerie from each tribe for the strongest alliance possible. But each tribe has a unique power and the ability to manipulate faeries from around the table, including your own. Gaining the upper hand will be both chaotic and devious.

To set up before the game, players decide which six faerie tribes to use in the game from the 13 suits included in the box. They can be mixed and matched so game play varies from game to game.

In each round, all players are dealt three cards. But interestingly, they are not yours, they are your opponents. You look at them, decide the order in which to stack them - and therefore in which order your opponent will later encounter them, then pass that stack in the direction of play. Likewise, you'll receive your stack in the same way.

Then look at the top card of the three-card stack and announce your intention to keep the card for your tableau or discard it, hoping for a better card your opponent may have buried deeper. If you choose to keep, discard the remaining stack of cards, without seeing them. If you choose to discard, look at the second card and choose to keep or discard. If the first two are discarded, the third card MUST be played. Did your opponent trick you into playing the worst card at the bottom of the stack. Was the best card the first card, which you discarded?

Once everyone has chosen their faerie card for the round, they are played in order of their Rank. The highest Rank plays their card into their tableau and executes the faerie's ability. Some Faerie Powers are only important for scoring purposes at the end of the game. Others have effects that target one or more faeries in play. A cunning player may choose to pass on a high ranking faerie for an ability that is more powerful when played later.

After the fifth round, players score each faerie suit in their alliances:

1 card of a Tribe: Score its Rank (from 1 to 5, depending on the card).
2 cards of the same Tribe: Score 0 points.
3-4 cards of a given Tribe: Lose points equal to the highest Ranking faerie in the Tribe.
5 or more cards of a Tribe: Score the summed value of all the fairies in the Tribe.
The player with the highest favor score wins.

Then, change the faerie bands in the deck, with their own unique powers for a new challenge and constant variety in play.

Fruit Boss

You crave power. You crave respect. But first—you need the Fruit. In Fruit Boss, players take on the role of "junior fruit executives" and battle for marketplace dominance by collecting the most valuable sets of fruit. Pay into market stalls to snatch neighboring stacks, but beware: every move opens a door for your opponent. It’s not personal. It’s just business.

The goal of this quick and easy card game is to collect stacks from the market to build high-scoring sets in your private collection. To claim a stack, you must create a more valuable stack in an adjacent stall. On your turn, you'll take actions like stacking, sliding, and combining to achieve your goals. Stacks must have at least two cards to be collected. But be careful—if any stack hits five or more cards, it topples, removing itself and a neighboring stack from the game. And watch out for Maneki-neko, he want to the fruit too.

At the end of the round, you’ll score your top three fruit sets. Sets are scored by multiplying the highest-value fruit by the number of cards in that suit. Extra fruit? That’s a penalty. The player with the highest score wins.

Fruit Boss plays great at two and includes rules for up to four players. It has a classic card game feel with modern tactics and mechanics. And also fruit. It has fruit.

Cities USA

A great American city awaits your vision! Step into the shoes of an urban planner as you take on the challenge of transforming a bustling metropolis into a modern masterpiece. Raise gleaming skyscrapers, build bridges connecting roads and shape green spaces and water fronts to create a city that stands the test of time. Each decision matters; every building, every street, every neighborhood is a piece of your legacy. Gather the right materials,outplan your rivals, and claim your place as the architect of the future. Smart planning equals stunning results.

In this completely independent version of Cities you will find the essence of its predecessor but with new mechanics, such as skyscrapers, bridges and highways.

Portals

Portals is an abstract game akin to chess. If you enjoy spacial reasoning puzzles and visualizing spacial sequences, you will enjoy Portals!

During the game, players draft fabulous Elemental stones to complete various shapes on Key cards. By activating completed Key cards, players fill Elemental boards with stones and gain Victory Points for matching colors and adjacency.

Game Features

Easy to learn, hard to master. Start playing quickly, get better with every game.
This
Close interaction. You share everything with other players, so you’ll inevitably mess someone’s plans up.
Tactical variability. There’s no ‘one size fits all’ winning strategy.
Additional modules. Additional challenges to spice things up.
Beautiful components. Vibrant colors, a player-friendly design and stones that are great to play with.
Solo mode. Great and crunchy puzzle to enjoy alone.

No Thanks!

The rules are simple. Each turn, players have two options:
play one of their chips to avoid picking up the current face-up card
pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth -1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.

The first versions of the game supported up to five players, but the German 2011 edition supports up to seven (simply by increasing the number of chips).

This game was originally published in Germany in 2004 by Amigo as Geschenkt ...ist noch zu teuer!, meaning Even given as a gift, it is still too expensive!. Amigo's 2006 international edition, titled No Merci! (a delightful multi-lingual pun), had rules in several languages, including English. The game has subsequently been released in other countries under an assortment of names. The German 2024 edition includes additional cards to allow for play with variant rules.