Tile Placement

Railroad Tiles

Railroad Tiles, a sequel to the roll-and-write series Railroad Ink, is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community.

The game is played over eight rounds. You start each round by drafting your tiles from the sets available in the common pool, then you place your routes in front of you, trying to make as many connections as possible; be careful not to lock yourself in with choices that are too constraining. Each round, you can also place cars, trains, or travelers to populate the tiny little landscape you're creating - as long as you have free space on your tiles. The available actions change from round to round, so you need to prepare in advance!

The more pieces of the same kind each new placement connects to, the more points you earn. You can also score bonus points at game's end for placing tiles in a large rectangle without gaps and for creating sets of three adjacent city tiles.

—description from the publisher

Raising Chicago

During the 19th century, the elevation of the Chicago area was just a few feet higher than the shoreline of Lake Michigan. For many years, there was little or no naturally occurring drainage from the city surface, and this lack of drainage caused unpleasant living conditions. Standing water harbored pathogens that caused numerous epidemics including typhoid fever and dysentery, culminating in the 1854 outbreak of cholera that killed six percent of the city's population. The crisis forced the city to take the drainage problem seriously. In 1856, engineer Ellis S. Chesbrough drafted a plan for the installation of a citywide sewerage system and submitted it to the city council, which adopted the plan.

However, due to the minimal elevation above the lake, the sewer could not be built underground and had to be built at street level. The city council then decided to implement a radical idea: Prevented from digging down, they instead decreed the buildings of the city would be raised to allow the new sewer system to be hidden under the new street level. Representing one of the four companies that were created to tackle the problem of raising the buildings of Chicago, it's up to you to gather resources, take on the most attractive projects, and help solve the sanitation crisis of the city.

On your turn in Raising Chicago, you place a tile on a resource slot associated with one of five building projects, then claim the resource you covered. After all players have placed tiles, each project is evaluated. The winning player pays resources to complete the project, claims the project reward, then places all of their tiles associated with that project as levels underneath the building onto a space on the board. Players earn points for placing buildings cleverly, doing the most work in a ward, and meeting the demands of council people.

Only the most successful player will win, so play strategically to prove you can raise buildings the best in Raising Chicago!

—description from the publisher

INK

Ink is an unforgiving medium. However, when mastered with care, its spontaneity and brilliance can create visual effects of astonishing richness.

INK invites you to deploy your talent by creating sumptuous paintings worthy of the greatest collections.

Combining tile placement, resource and hand management, and pattern recognition, Ink challenges players to complete high-value contracts by carefully placing ink tiles to form harmonious patterns. The trick lies in balancing spontaneity with planning, every move you make affects not only your current canvas, but the options you'll have in future turns.

Living Forest Duel

Living Forest Duel or how to experience all the thrills of the award-winning Living Forest in a tense and tactical two-player showdown!

SUMMARY:
In Living Forest Duel, two players face off as the spirits of Summer and Winter, each striving to save the sacred forest and be recognized as its ultimate protector. Although their goals are similar, only one season will claim the honors.

Your goal? Be the first to achieve one of the four victory conditions:

Plant a 3×3 rectangle of Guardian Tree cards in your Forest
Have only cards of your season on the recruitment line
Collect 8 Fire tokens
Move the Onibi creature to your opponent's side once the Onibi card is in their possession.

The game is played in alternating turns. On each turn, choose one of the following options:

Draw 1 guardian animal card from the shared draw pile and add it to the shared help line
Use 1 action token on 1 guardian animal card in the shared help line

• Draw a guardian animal card
Draw a card from the shared draw pile and place it face up on one of the three help lines:

the shared help line if it’s a neutral animal
your help line if it’s an animal of your season
your opponent’s help line if it’s an animal of their season

Each animal provides elements that you can use later with one of your two Action tokens.

Be careful: revealing too many solitary animals can be detrimental. After 3 solitary symbols, you lose an Action token, which will significantly reduce your ability to act.

• Use an action token
Place one of your Action tokens on a card to point to the last element corresponding to the action you want to perform. Count all elements of this type visible from the start of the common aid line OR from the last Action token pointing to this element.

Possible Actions:

Recruiting one or more Guardian Animals
Extinguishing the fire by collecting one or more Fire tokens
Planting one or more protective trees
Advancing Onibi toward your opponent

• End of the turn
The turn ends when both Summer and Winter have used up their 2 action tokens.

Add up the value of the fire tokens in the clearing: the value of each fire token is determined by its location. Then, add up your water values. Check to see whether the fire value in the clearing is strictly higher than your water value. If so, add a fire varan card corresponding to your season to the shared discard pile for each fire token present in the clearing.

Next, place a fire token on each of the cards on either side of the Onibi standee.

Retrieve your 2 action tokens back in front of you, and place all of the cards in the help line, as well as the cards in the players' personal lines on the shared discard pile.

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No prior knowledge of Living Forest is required to enjoy Living Forest Duel.

—description from the publisher

Flower Fields

Flower Fields is a competitive tile-placement game, where your goal is to create an attractive flower garden.

The game is played over 3 Seasons, each composed of a variable number of rounds. On your turn, you must perform 1 action, either taking Flower tiles from the Field and placing them in your garden, taking Bees from the Field, or placing Bees in your Garden.

When taking Flower tiles, you should pick the next tile after the Sun marker in the circle around the Field, but you can spend Bees from your reserve and place it on that tile to "skip" it. Manage your Bees wisely and pick the best Flower tiles.

Flower tiles must connect to at least another tile in your garden. Create large flowerbeds of the same color and use your Bees to pollinate them and increase their value. Collect Hives and get rid of Spider Webs to gather more Bees at the end of the Season.

A Season ends when the last Flower tile has been taken from the circle around the Field. At the end of the third Season, the game ends.

You score your most valuable area of each color: Red/Yellow/Blue areas are worth points equal to the number of spaces times the number of Bees in that area; white areas are worth 1 point for each space in that area. You also get 5 points for each full row and/or column in your Garden board.

—description from the publisher