Tile Placement

Ingenious

Anyone who knows a little about Reiner Knizia’s games will know that the good Doctor loves games that deal with trying to get points in various different categories and then only score that category in which the player has the fewest.

The game is played on a hex board. 120 equally sized pieces, each consisting of two joined hexes, come with the game. There are symbols on each hex that make up the piece – some pieces have two identical symbols, some have two different symbols (not unlike dominoes). The goal of the game is, through clever placement, to obtain points in the different symbol colors. Points are claimed by placing a piece such that the symbols on it lie next to already-placed pieces with the same symbol.

The game ends when no more tiles can be placed onto the board or when a player reaches the maximum number in every color. Now each player looks to see how many points they scored in the colour they 'scored the least'. Whoever has the most points in their least-scored colour is the winner. Simple.

The author of the game has also come up with solitaire and team play, in which two teams of two play with each player not being able to see his partner’s tiles.

[From a preview by Spielbox]

Other Versions:

Ingenious: Travel Edition

Galactic Emperor

Galactic Emperor is a fast paced empire-building game of exploration, conflict, and struggle for dominance. The last Galactic Emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you’re one of the Planetary Dukes who wants to fill it. Each player controls a space sector with a home planet, and for a time, shares the power of the galactic throne. During the fight for control, the central Omega Sun is heading toward collapse… a cataclysm that will only accelerate the chaos!

The game plays over several rounds, and within each round, the roles players choose determine what happens next. There are 7 different types of roles: Explorer, Steward, Merchant, Engineer, Warlord, Regent, and Scientist. All players get a turn to act during each role. Players discover planets, gain resources, build ships, and attack space fleets in a desperate effort to grind foes into cosmic dust!

The player with the most victory points at the end of the game wins, becoming the ultimate Galactic Emperor!

Anno 1503

A boardgame based on a computer game (instead of the other way around) and designed by Klaus Teuber, Anno 1503 views the era of colonization strictly from the home country perspective. Two to four players send ships to explore islands scattered about a 5 x 12 square ocean (the more players, the more islands). The settlement of the new lands is, however, strictly abstract.

Each player's turn begins with the roll of one 6-sided die. A "6" is a random event (pirates, fire or good fortune - bad twice as often as lucky, and most likely to damage players who are doing well). On other results, each player gains a commodity from one of his five workshops. The player who rolled may then buy commodities from the bank, sell them to his colonists for gold (no trading among players), or use them in various combinations to recruit new colonists, promote existing ones, or build ships. After that, ships can sail for the unknown lands.

Each island bears on its hidden side an outpost, a treasure or a trade agreement. After being discovered, these items are brought back to the home country (and the ship is removed from play, requiring the player to build a new one in order to keep searching). Outposts increase the productivity of workshops. Treasure yields either gold or free colonist promotions. Trade agreements reduce the gold needed to buy commodities from the bank.

Besides being useful in these ways, outposts, gold and agreements are among the game's victory conditions. A player wins by being to first to attain three out of five objectives, namely, four outposts, 30 gold, three trade agreements, three colonists promoted to the top rank of "merchant" and the construction of four public buildings. The buildings (8 types, each bringing some advantage) cost nothing but don't become available until a player has recruited at least four colonists. After that, each new colonist adds a building (unless they've been preempted by other players; there aren't enough for everyone).

Overall, the game falls squarely into the "simultaneous solitaire" category. Except in the race for islands, the players scarcely interact at all. They do, however, have a great many choices to make in the course of play.

Hidden Conflict

For when you're lookin' for a fight!

While mankind has fought with itself, the forces of evil have gathered and prepared for one final, apocalyptic assault. Each group has fine tuned their forces and stands ready to fight for ultimate control of the earth.

You are the leader of one of these groups, and you alone will determine who has control of the earth for now...

Hidden Conflict is an innovative, tile-based, skirmish game that allows players to fight for global domination as either the forces of good or one of the many evil groups vying for control. Players build an army from the beautifully illustrated tiles and face off against their foes. The game plays equally well with two to six players.

This large box contains 240 "Army" tiles, complete rules and 6 player "cheat" cards.