Word Game

Unspeakable Words

Decode the ancient secrets of R'lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word's power drives you mad!

Cthulhu Mythos themed.

Awards:

Games Magazine's 2007 Word Game of the Year.

Word on the Street Junior

Word on the Street Junior uses the same game play as 2009’s Word on the Street: Players are presented with a category, choose a word that fits that category, then move the letters in that word toward their side of the street. If a player or team moves eight letters off their side of the board, they win the game. Word on the Street Junior differs from its parent in that it includes categories appropriate for younger players (ages 8 and up instead of 12 and up) and the complete alphabet instead of only 17 letters. Including the vowels will likely make the game easier for younger players as they won’t have to strain to think of words with little used consonants.

Train of Thought

Train of Thought is a party word game. Players take turns trying to get opponents to guess a particular word, giving only a 3 word clue - and one of those words must be from a prior answer! For each clue given, each player may make 1 guess. If none are correct, the clue-giver creates another clue, using one of the guesses and up to 2 other words.

When the word is correctly guessed, the guessing player and the clue giver each get one point, and the clue giver draws a new card and continues making clues. Get as many as you can in 2 minutes!

Train of Thought really makes you think differently than other games in the genre. An excellent party game!

Anagramania

Anagramania is an anagram-based board game for 2 to 6 players. Unlike typical anagram word puzzles, the clues in Anagramania are not just the word or words from which the answer is derived. Instead, Anagramania clues actually provide a hint or definition of the correct solution. Here's an example:

"Sam rang a friend to find out why the letters he wrote were so confused!"

The object is to re-arrange all the letters of the keywords ("Sam rang a") - which are shown in bold italics on the actual clue cards - to form a single word that solves the clue. The answer is of course "anagrams".
For each game, every player has an 11" x 4" 'throw away' clue sheet containing twenty clues like the one above. There are 24 sets of six clue sheets in each game pack. That's enough for six players to play 24 separate games.

During game play, players conceal their clue sheets in special 'pockets' that allow them to see only one new clue at a time. In most board games players have to await their turn, which can be quite irritating if each player requires several minutes for his or her turn. That's not the case in Anagramania. In each turn, all players compete simultaneously to solve the same clue. No time limit is set at the start of the turn, but once any one player claims to have the answer (and has written it down) other players have just one minute more to complete their efforts to find the answer (timed by a sand timer).
By solving clues, players move pawns on a 14" x 14" play board. A correct answer earns forward progress - two squares for the first person who answered, one square for others. For a wrong answer, the player moves his/her pawn back a square; and for no answer, the pawn is left in its current position. The winner is the first player to reach the center circle on the board, with a typical game lasting about 45 minutes. The simultaneous method of play makes the game very exciting, and leaves no time for any player to get bored!

Prolix

In Prolix, players score points by coming up with words whose letters match those of the Letter Chips on the board. Unlike other word games, you don’t need all the letters of a word to be on the board to use that word.

This means that you are free to use all those words you always wanted to use in other word games, but were always a few tiles or cards short!

Of course, the letters in your word won’t score if they aren’t on the board, so even huge words can be stinkers if you don’t use them at the right time.

Letters score based on how rare they are, and where they are on the board. Once you finish scoring your letters, all letter chips move across the board, changing their value.

If you have a great word but it’s not your turn, you’re allowed to interrupt another player’s turn and score. But be careful, because you can lose points by interrupting with low-scoring words. And of course, other players can interrupt your turn if they wish, or even force you to say a word by flipping a timer.

Microbadges

Buy Microbadge - Prolix Fan

Letter distribution: all consonants occur five times, with the exception of four letters that occur twice (K,V,W,Y), and four letters that occur just once (J,Q,X,Z).