Worker Placement

Vanuatu (2nd Edition)

In Vanuatu, you are a Vanuatuan who wants to prosper during the eight turns of the game. In order to prosper, you have to manage with natural resources, rare items, vatus (local currency) and tourists. To earn money or prosperity points, you may also draw on the sand*, carry tourists all over Vanuatu islands, or trade cargo with foreign countries.

On each turn, the archipelago expands and you have to program your actions with five tokens. You put one or more of them on the chosen action spaces, and on your turn, you will only be able to play an action if you have the majority on its space. Thus, sometimes have to wait for other players to remove their tokens by playing their actions. If you are not in majority anywhere, you have to remove all of your tokens from an action and give up hope of playing this action. A good strategy lets you block other players; for example, they won't be able to sell fishes if they haven't caught them first – order matters! Islands and sea resources are rare, so be quick and take them first!

There is no such thing as a rich Vanuatuan. When you reach ten Vatus, they automatically transform into 5 prosperity points and again, you are poor. Life is hard, but you may encounter ten men to help you; on each turn you choose one of them to increase your benefits from an action. As always, being the first player lets you choose before the others.

In short, Vanuatu is a strategy game of programming and majorities that features development, blocking, and a lot of interaction between players.

This Quined Master Print edition brings you the wonderful original game, as well as the Rising Waters expansion and the extra character of the Governor, with completely new artwork by Konstantin Vohwinkel. The Rising Waters expansion adds a whole new level of tension to the game: Global warming threatens Vanuatu. Many islands are in danger of disappearing under the sea due to rising waters. Players will therefore have to unite to protect the islands by building dikes. However, the interests of one are not necessarily the interests of others.

(*) Sand Drawing in Vanuatu belongs to the Masterpieces of the Oral and Intangible Heritage of Humanity of the UNESCO.

Nusfjord

Today, Nusfjord is a tranquil fishing village in the Lofted archipelago in northern Norway. 50 years ago, business was booming when the codfish would come for spawning. But, travel back in time and Nusfjord is completely transformed. Sailing ships dominate the fjord, and the rocky beauty of the island is masked by vast forests. Visit the heyday of Nusfjord’s maritime commerce and expansion, and success may be yours! As the owner of a major fishing company in Nusfjord, your goal is to develop and expand the harbor and surrounding landscape. You will do this by using your workers to help you develop your fishing company, persuade village elders in the council to join you, and build buildings for valuable effects and victory points. Plus, don’t forget to expand your fishing fleet to increase your fishing capacity, and issue shares in your company for a quick gold or two. You also need to balance the clearing and reforesting of your land for building resources. And don’t forget the ever important gold needed to buy shares, which can earn you additional fish and points. In the end, the player with the best fishing company (and most points) wins the game!

Cytosis: A Cell Biology Board Game

Cytosis: A Cell Building Game is a worker placement game that takes place inside a human cell. Players start out with a number of workers and on a player’s turn, they will place one of their workers in any available location within that cell. Some of the locations provide players with resources (e.g., mRNA, ATP); some with actions (e.g., convert resources, collect cards). Resources are used to build enzymes, hormones and/or receptors, which score Health Points. The player with the most Health Points at the end of the game wins!

Agricola: All Creatures Big and Small

Agricola: All Creatures Big and Small is a new take on Uwe Rosenberg's Agricola designed for exactly two players and focused only on the animal husbandry aspect of that game. So long plows and veggies!

In Agricola: All Creatures Big and Small, you become an animal breeder of horses, cows, sheep and pigs and try to make the most of your pastures. Players start with a 3x2 game board that can be expanded during play to give more room for players to grow and animals to run free. Sixteen possible actions are available for players to take, with each player taking three actions total in each of the eight rounds.

The player who amasses the most victory points through enclosing space with fences and acquiring the largest number and variety of animals and victory point-generating buildings will be the winner.

Four Standard Buildings and 4 special buildings are available in the base game. These buildings each provide unique special abilities during play and/or VP at game end. Balancing the tension between building infrastructure (fenced pastures and buildings) and acquiring animals (the single biggest source of end-game scoring) is the key to success!

Harvest

Mind the fields of Gullsbottom! Plant and fertilize your seeds, tend your crops, and utilize the various buildings at your disposal. You'll need to work smarter, not harder, as harvest season is coming to an end! Who will have the best harvest this year? Will it be you?

Each round in Harvest, you first draft turn order (and the benefits that come with it), then send your two workers into town and into the fields. Plant seeds, tend fields, and harvest crops to make room to plant some more! Utilize buildings and magical elixir to amass a bigger and better harvest than your neighbors at the end of five rounds of play.