Theme: Archaeology / Paleontology

Digging for Dinos

Unearth the Past, Piece by Piece!

Welcome to Digging for Dinos, where adventure, discovery, and competition collide! As a team of daring paleontologists, you’ll explore dig sites, unearth ancient fossils, and race against rival teams to assemble the most complete dinosaurs. Every move counts as you compete to claim the rarest finds and piece together prehistoric giants.

With simple yet strategic gameplay, Digging for Dinos is perfect for families, friends, and fossil fanatics of all ages. Grab your tools, out- dig the competition, and bring history to life—one fossil at a time!

Players control 2 paleontologists. Each turn they move one to a new dig site card, collecting the card from where they moved. Each card represents a section of a dinosaur fossil. Collect all the fossils needed to complete a specific dinosaur to score more points at the end of the game.

First Giants

Dive into First Giants, a race to create the most prestigious prehistorical animal exhibit!
Build your engine by collecting cards with powerful effects OR score points by playing your cards in the exhibit area.
But beware! Once displayed, you’ll lose their beneficial effects.
Timing is crucial to win!

First Giants is a game of set collecting and combinations in which players recruit cards representing dinosaurs, flying reptiles, giant mammals… of various sizes.
These cards have many different powers and you can create powerful combinations to earn amber, victory points and the ability to exhibit your fossils.

Temple Code

Face rival archeologists in a race to unlock an ancient temple's forgotten secrets. Before you can lay hands on the invaluable treasure it's holding, you have to deduce the combinations of statuettes unlocking the hidden vault!

At the beginning of Temple Code, each player receives a combination card with a series of three unique statuettes that everyone can see but themselves. Each round, two combination cards are dealt face-up in front of each player. On your turn, pick a set of cards in front of another player, then take one for yourself and give them the other one. By aligning this card next to the one you're trying to guess, you will get hints about the matching statuettes: each blue circle indicates a statuette that is on both cards at the same place, and each orange triangle stands for a statuette that is on both cards, but in different positions.

At any time during the game, a player can guess the card in front of them. Whether they guessed correctly or not, they receive a new combination card to guess.

Whoever first correctly guesses two combinations wins.

Bone Wars

In Bone Wars, players take on the role of a palaeontologist in the late 1800s. During this time, a bitter rivalry was waged between Othniel Marsh and Edward Cope, two world-renowned palaeontologists. They both tried to outdo the other in discovering new species of dinosaurs, going so far as to bribe workers, steal or even destroy bones. The players are palaeontologists working for one of these legendary men or are perhaps working on their own behalf – trying to outdo all competition.

During the game, players have to make clever use of their action cards, which they play in the slots under their player board. These action cards can either activate their team - digging up fossils and discovering new species in the field - or their paleontologist - who spend their time publishing species, debunking other players' papers and getting awards.

Published species cards are added to bonus slots at the top of your player board. Each added species card gives a bonus depending on how many species cards are already in that specific slot.

When your paleontologist publishes a paper, it is added to either Marsh's or Cope's side, depending on which side the player is working for. Specific actions will also reward loyalty points with your current patron. At the end of the game, players multiply the number of loyalty they have (both with Marsh and Cope) with the published papers to gain VP. Published papers, therefore, count for all players. It is up to you to make them count the most for yourself.

Archeos Society

Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.

On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!

To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.